#18: Cybernoid: The Fighting Machine (Hewson, Commodore 64, 1988)
Most horribly, there are sections where you have to go up and down passages in the gap between two enemies, which, with the binary controls on offer at the time, involves not a fluid, graceful movement but a series of halting joystick jerks.
It’s that lack of rhythm that makes it feel so unsatisfying even when succeeding, although fighting to the end of a level only to be told that you didn’t save enough cargo – bad luck – doesn’t help.


Recent comments
kelvingreen
"Milk Race, BMX Simulator, and Paperboy as the top three in the week ..."
iain.mew
"Thanks very much! I think it is the most research-heavy post so far. ..."
WCRobinson
"Wow this is such a fascinating post and I can tell so much ..."
BMX Simulator – “Pedals ready” – Super Chart Island
"[…] at Thor and Gremlin, the Carver brothers at Access. And of course ..."
iain.mew
"You're not the first one to have said that! It would be more ..."