Renegade, the pioneering Yoshihisa Kishimoto-directed beat-’em-up, became a hit in the West, which was pleasing to its developers Technos. The problem was what they had done to achieve…
“I hope they choke on an AI-generated fishbone.” Those were the recent words of developer Chris Sorrell about publisher System 3, in reference to their treatment of the…
1988’s chart-topping games in the UK included an unprecedented number of sequels, accounting for more than half of the games I’m writing about, and six of them in…
In Kevin Toms’s Software Star, released on his Addictive Games label in 1985, you run a games publisher. You name new games, decide how to promote them (including…
Does this game-of-the-movie capture the coolest parts of the film? Was its development time (probably around three months) long enough to create a competent computer game? Are the…
Konami did very well from Hyper Olympic (also known in some places as Track and Field), the 1983 multi-sports game which became one of the arcade successes of…
The increasing success of Code Masters in 1987 prompted rounds of coverage of the Darling brothers as young business whizz-kids. They were far from the first such story….
Recent comments
ShaggyMoose
"Thanks for the write up of Argonaut history. Starglider 2 was the first Amiga ..."
WhatHoSnorkers
"I had Starglider 2 on the ZX Spectrum. I believe it is the ..."
WCRobinson
"I ironically stopped playing with FIFA 18 too! I played the games for ..."
kelvingreen
"I haven't played a FIFA since the Mega Drive, but this is sort ..."
Austin Crown
"Great read this, thanks for posting "