#18: Cybernoid: The Fighting Machine (Hewson, Commodore 64, 1988)

Most horribly, there are sections where you have to go up and down passages in the gap between two enemies, which, with the binary controls on offer at the time, involves not a fluid, graceful movement but a series of halting joystick jerks.

It’s that lack of rhythm that makes it feel so unsatisfying even when succeeding, although fighting to the end of a level only to be told that you didn’t save enough cargo – bad luck – doesn’t help.