#15: Treasure Island Dizzy (Codemasters, Commodore 64, 1988)
In fairness, and to their credit, one certainly cannot accuse the Oliver Twins of making the same mistakes twice; none of the issues that I had with the original Dizzy are repeated here. No, instead they found exciting and new ways to fuck up this time.
[…]
While I cannot, in good conscience, recommend that anybody actually try playing this game if they haven’t before, I don’t think it’s pure nostalgia speaking when I say that it does represent a marked improvement over its predecessor. For one thing, the consistent island setting makes for a considerably more coherent landscape than the mishmash of disconnected locales that made up the world of the first game; for another, the game has had a welcome dose of humour injected into it, which marks it as something of a spiritual ancestor to a certain other series of adventure games with heavy influence from pirate stories. But really, the main reason is that, for all its frustrations, the fact is that it’s just so much more satisfying to take on an opponent that hates you and wants you to die than one that is wholly indifferent to your presence.







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