#15: Treasure Island Dizzy (Codemasters, Commodore 64, 1988)
Unlike the original, Treasure Island Dizzy is a game that I actually did play when I was younger, the first of many Dizzy sequels that found their way into my collection. (Or, perhaps more accurately, my parents’ collection, and not just in the sense that they were obviously the ones actually paying for it.) Not that I was aware at the time that it was the first – only the final entry in the series, Crystal Kingdom Dizzy, stands out as one where I can recall a time without it. The rest were simply the Dizzy games that had always been there. I didn’t have a conception that the series had developed over time, that Treasure Island was an early entry in the series displaying some growing pains. So while Crystal Kingdom was the new one, Treasure Island was not the old one. No, Treasure Island was the hard one.


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