#51: Super Mario Bros. 3 (Nintendo, NES, 1988/1991)
As lovely as it is as a way of perceiving Super Mario Bros. 3, it is of course a video game, not a stage show. It can do things that break that model completely, and that’s where it gets even better. This is the game with Giant Land, a joyously whimsical twist where a constant, reliable variable (size) gets thrown out the window. It’s the game where the setting of World 5 only becomes clear half way through when you reach a level that climbs up and up until you go through a pipe upwards still further and emerge in a whole new world map, up in the clouds.


Recent comments
kelvingreen
"Milk Race, BMX Simulator, and Paperboy as the top three in the week ..."
iain.mew
"Thanks very much! I think it is the most research-heavy post so far. ..."
WCRobinson
"Wow this is such a fascinating post and I can tell so much ..."
BMX Simulator – “Pedals ready” – Super Chart Island
"[…] at Thor and Gremlin, the Carver brothers at Access. And of course ..."
iain.mew
"You're not the first one to have said that! It would be more ..."