#35: Prince of Persia (Brøderbund, Amiga, 1990)
The Prince of Persia is a rather scruffy looking youth who leaps around desperately, limbs flailing, and the sound heard most in Prince of Persia is the grunts and groans of the Prince as he strains his way through another exhausting climb. When the Prince dies, the game seems to take a perverse glee in lingering on the image of his broken and mutilated body impaled on spikes or sliced in half by chomping metal teeth. When you are told that you have but an hour to achieve completion, it feels less like an arbitrarily imposed time limit before the villain’s dastardly plans come to fruition and more like an acknowledgement that there is only so much punishment that the human body can physically take.

Recent comments
iain.mew
"Thanks! Good to know, and I passed that on to Games That Weren't ..."
Chris
"World Cup Football was published as World Cup Soccer by Macmillan. It ..."
Alex
"One of the Spectrum games I remember vividly. particularly the repeatedly kneeing someone ..."
kelvingreen
"Milk Race, BMX Simulator, and Paperboy as the top three in the week ..."
iain.mew
"Thanks very much! I think it is the most research-heavy post so far. ..."