#32: Damocles (Novagen, Amiga, 1990)
There’s a lot to see and the sense of a vast setting, but it’s not always the busiest one. Producing such a vast world in 3D is enough of a strain that the planets are sparsely and somewhat repetitively populated. Damocles features some striking brutalist architecture, and even some windows, but that aside its buildings contain a lot of very similar boxy rooms where only the colours and floor numbers change.