#15: Treasure Island Dizzy (Codemasters, Commodore 64, 1988)
The difficulty level of the game was further exacerbated by the existence, in multiple places, of death traps that would descend from above if you stepped on the wrong spot, and of the need to make precision jumps to platforms offscreen, with no way to know that you death was imminent save extreme paranoia or, more likely, having died in that particular way before. In the world of Dizzy: The Ultimate Cartoon Adventure, death was a capricious and arbitrary force that might strike at any moment. In the world of Treasure Island Dizzy, death is an actively malevolent force that absolutely will strike you at every possible moment.