It’s dark. You’ve slowly picking your way through enemy territory, laying down and crawling to cower from helicopter spotlights, remaining cautious and vigilant. It’s a slow, laborious process….
When reading contemporary reviews of Halo 3, I found talk of Bungie’s testing and refining process in developing the game particularly interesting. Rob Fahey’s review for Eurogamer, for…
A couple of months and several million miles away from 2007’s procession of summer blockbuster adaptations, Stranglehold is also based on a film. Specifically it is a video…
It’s not just the DS’s touchscreen which changed the game; its clamshell form brings an additional bit of tactile magic. Open it up and a world inside comes…
Way back when I was playing through 1995 I talked about how the way the games industry is organised, with rival console exclusives, leads to both a general…