Super Mario Sunshine showed the problems that can come up when making a Mario game about something. Delfino Isle proved an awkward halfway house between cohesion and freedom….
Grand Theft Auto IV continued Rockstar’s run of world-beating success, but in the costly new era of HD game development they weren’t going to be able to follow…
There is a concept which rings somewhat true to me of an “anxious interval” in cultural nostalgia. As described by Elizabeth Sandifer citing Momus, the interval is “the…
Seven years and six games into the espionage of the Splinter Cell series, it was about time for the entry where Sam Fisher’s own organisation are turned against…
I have played a lot of Pokémon games through this project thanks to their consistent popularity in the UK. The success of the Nintendo DS helped take things…
For the past month I have been playing Just Cause 2 alongside The Legend of Zelda: Tears of the Kingdom. It’s been an interesting experience because it has…
I knew extremely little of Bad Company when I started Battlefield: Bad Company 2 ( basically that it was a first person shooter) and thought that I got…