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“-010 AF-” – Final Fantasy XIII-2

Square Enix loop back to their last Final Fantasy sequel sequel, with some fun new time travel additions

“The Middle Way” – Uncharted 3: Drake’s Deception

Looks like an action movie, plays like an action movie, could do with being paced more like an action movie…

“The car is heavy” – Gran Turismo 5

Back in 1998, Gran Turismo arrived close to fully formed as a deep racing game with impressive handling and an upgrade loop that made playing it an experience…

“I live for pain” – God of War III

Fighting a god from a vantage on top of a giant, God of War III starts with operatic grandeur and scale, turning and twisting as part of an…

“Guess we’ll have to talk about this later” – Final Fantasy XIII

In 2010, as a delighted Final Fantasy fan with an Xbox 360, I played Final Fantasy XIII. I played some way in and got distracted by other things….

“Am I grown up now?” – Heavy Rain

By 2010 it was a long-established idea in games to reward progress with a bit of story cutscene. Uncharted 2 the previous year had reached an advance in…

“Just needed to punch your ticket” – Uncharted 2: Among Thieves

There is a cutscene near the start of Uncharted 2, a flashback revealing the inciting incident for its plot, which took me by surprise. It involves lead character…

“Profile points” – Need for Speed: Shift

With structural innovations missing or misfiring, there’s one thing left for Need for Speed: Shift to fall back on, and it’s there in the title.

“Get in the tank, Sev” – Killzone 2

Obvious inspiration is taken from some of the best bits of Gears of War and Halo, and high fidelity recreations are presented. All of Killzone 2’s mechanics are executed with impressive precision. That leaves just one problem, which is that it has a gaping void in place of personality.

“Historic distillery” – Street Fighter IV

I contested plenty of fights against flowchart Kens, and recognised even there a level of commitment and discipline which I would not reach.