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There is a concept which rings somewhat true to me of an “anxious interval” in cultural nostalgia. As described by Elizabeth Sandifer citing Momus, the interval is “the…
It’s not often that FIFA games lose the voiced “it’s in the game” intro. In FIFA 2010 World Cup South Africa, it’s replaced with a cheer and a…
Seven years and six games into the espionage of the Splinter Cell series, it was about time for the entry where Sam Fisher’s own organisation are turned against…
I have played a lot of Pokémon games through this project thanks to their consistent popularity in the UK. The success of the Nintendo DS helped take things…
For the past month I have been playing Just Cause 2 alongside The Legend of Zelda: Tears of the Kingdom. It’s been an interesting experience because it has…
Fighting a god from a vantage on top of a giant, God of War III starts with operatic grandeur and scale, turning and twisting as part of an…
In 2010, as a delighted Final Fantasy fan with an Xbox 360, I played Final Fantasy XIII. I played some way in and got distracted by other things….
I knew extremely little of Bad Company when I started Battlefield: Bad Company 2 ( basically that it was a first person shooter) and thought that I got…
By 2010 it was a long-established idea in games to reward progress with a bit of story cutscene. Uncharted 2 the previous year had reached an advance in…
One thing that this project has kept on showing is that there is never just one story happening in games at any given time. When movie action games…