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“Flash and clear” – Tom Clancy’s Rainbow Six: Vegas 2

Just because Ubisoft had found a new idea to give them a big breakthrough, it didn’t mean that they weren’t going to carry on with what already worked…

“Cowboy contractors” – Army of Two

From Syndicate to Conflict: Desert Storm to Gears of War, there has been a tendency for squad-based shooting games to settle on four as the optimal size of…

“Shall we dance?” – Devil May Cry 4

[It’s guest post time, and it’s always exciting to be introducing a post from Shaun Musgrave! Among others he previously wrote here about Ristar and previous early-gen Capcom…

“Take me down” – Burnout Paradise

One thing that the Burnout series’s introductory radio station Crash FM provides is plenty of soundbites to neatly sum up its games. Burnout Revenge’s “it’s a car-crash-car world”…

“Your brain is tired” – More Brain Training from Dr. Kawashima

More Brain Training from Dr. Kawashima was released in the UK in June 2007, a year after its predecessor, and followed it to the top of the individual…

“Official mascots” – Mario & Sonic at the Olympic Games

The Wii’s initial success was powered by motion-controlled sports with a smattering of more traditional Nintendo pursuits, including inevitably more than one Mario game (Super Mario Galaxy was…

“Brain power” – Dr. Kawashima’s Brain Training: How Old Is Your Brain?

[For this guest post, I am happy to welcome back Iain Farrell, who previously wrote about Sonic 3 and Mercenaries. You can find Iain on twitter as @iainfarrell.] If…

“Ladders are a socially acceptable way to reach a roof” – Assassin’s Creed

Up to this point in the Super Chart Island story, Ubisoft have been a company with one successful imperialist brand and some moderate publishing deals. Assassin’s Creed became…

“Hell of a highlight reel” – Call of Duty 4: Modern Warfare

It’s dark. You’ve slowly picking your way through enemy territory, laying down and crawling to cower from helicopter spotlights, remaining cautious and vigilant. It’s a slow, laborious process….

“Ambiguous Tea” – Pro Evolution Soccer 2008

It feels appropriate to start my post on 2007’s version of Pro Evolution Soccer in the same way as my post on 2006’s. Throughout the early 00s, the…