Category: ChartedPage 16 of 51

A British history of popular video games, told one sales chart #1 at a time

“Guess who’s back” – Need for Speed: Carbon

The long-held prominence of the pop charts in British culture is not that hard to explain. We had a national broadcaster which gave prominent roles to the singles…

“Looks like staying that way” – Pro Evolution Soccer 6

There is a saying often used in football that “the league table never lies”. It doesn’t always tell the whole story, though, and often an important addition is…

“Unbeaten record” – Football Manager 2007

It started early on in my first season in charge of Arsenal, while the fans were still casting aspersions about my lack of experience. We played Reading, and…

“The next match is never far away” – FIFA 07

2006 marks quite a turning point in the duopoly at the top of the football video games world. Pro Evolution Soccer 6 moved a week further back away…

“Double Score Zone” – Lego Star Wars II: The Original Trilogy

There is a 2019 episode of the BBC’s preschool maths show Numberblocks called Block Star. It teaches the different ways of dividing 12 by essentially having the anthropomorphic…

“Zombies, huh?” – Dead Rising

In Dead Rising, some people take refuge from a mass zombie event in a mall, only for the zombies to be let inside. It gestures to the old…

“Is that a gun in your pocket?” – Saints Row

The success of Liberty City Stories reinforced a clear message – people badly wanted more Grand Theft Auto on their consoles, and it didn’t matter if it wasn’t…

“Safe driver” – Cars

Going right back to Way of the Tiger, Barbarian II, Sensible World of Soccer, there has been a lot of opportunity in taking already successful games genres and…

“Smash and Grab” – Grand Theft Auto: Liberty City Stories

I can see where the wow factor would have come from in Grand Theft Auto: Liberty City Stories. In 2001, when Grand Theft Auto III was achieving mind-blowing…

“Surely you can’t oppose all the uses of cloning?” – Hitman: Blood Money

IO Interactive made a real attempt to make Hitman: Blood Money more approachable than its predecessors. The whole control scheme is rehashed, with context-sensitive buttons replacing the PC-feeling…