Author: iain.mewPage 12 of 106
There was a whole decade across the ‘90s and ‘00s in which console gaming in the UK, at least in terms of a machine to connect to your…
Just because Ubisoft had found a new idea to give them a big breakthrough, it didn’t mean that they weren’t going to carry on with what already worked…
From Syndicate to Conflict: Desert Storm to Gears of War, there has been a tendency for squad-based shooting games to settle on four as the optimal size of…
[It’s guest post time, and it’s always exciting to be introducing a post from Shaun Musgrave! Among others he previously wrote here about Ristar and previous early-gen Capcom…
One thing that the Burnout series’s introductory radio station Crash FM provides is plenty of soundbites to neatly sum up its games. Burnout Revenge’s “it’s a car-crash-car world”…
More Brain Training from Dr. Kawashima was released in the UK in June 2007, a year after its predecessor, and followed it to the top of the individual…
The Wii’s initial success was powered by motion-controlled sports with a smattering of more traditional Nintendo pursuits, including inevitably more than one Mario game (Super Mario Galaxy was…
[For this guest post, I am happy to welcome back Iain Farrell, who previously wrote about Sonic 3 and Mercenaries. You can find Iain on twitter as @iainfarrell.] If…
Up to this point in the Super Chart Island story, Ubisoft have been a company with one successful imperialist brand and some moderate publishing deals. Assassin’s Creed became…
It’s dark. You’ve slowly picking your way through enemy territory, laying down and crawling to cower from helicopter spotlights, remaining cautious and vigilant. It’s a slow, laborious process….